-Games (PC)-

 

Download Description Previews Date Added

52.65 mb

A top-down adventure game in the vein of Zelda. Features one level and a boss. This game was developed for a class called Structure of Game Design. Be sure to check out the controls before you try to figure them out on your own ;).

This game was developed in its entirety in a month, all by me, myself, and I. It was my first "real" attempt at assembling a game of any graphical significance.

Here I learned the importance of prioritizing my time as to the aspects of the game that are vital versus those that are fluff. Also, when it is necessary to leave a task that is being particularly difficult and move onto something else, to come back to it later with a fresh perspective.

Adventures of Hood   Adventures of Hood  
7/02/09

110 mb

A three-man project for Structure of Game Production. Using the popular Teenage Mutant Ninja Turtles as a stepping stone, Matt DiMatteo, Jose Sierra, and myself designed and programmed a turn-based strategy game much like Final Fantasy Tactics..

This was a two month project, the first month having a focus on design and tool development, with the second month devoted to developing the actual game.

Lots of lessons were learned here, including the reality and dificulty of feature creep, working with a lazy team member, the necessity of debugging skills, the importance of communication, and much much more.

tmnt image - world map   tmnt image - game play
7/02/09

6 kb

A robot designed and written by myself for Robocode, with some help from Luke Pederson and Tommy Iziguire. He uses a pseudo-random sine curve movement, basic linear prediction for shooting, and some other little secrets.
robocode robot
9/24/09

Copyright 2010 Ray Johannessen

hood image - main menu hood image - game  play tmnt image - world map tmnt image - game play robocode robot image