Progress update on “Nut Ball”

Yes, the latest-announced game I’m working on is called “Nut Ball”. It features coconuts and balls…and a table, among other things. It’s coming along quite nicely, not sure when it’ll be done yet though…work happens whenever I have the free time to do it.

A little more info about Nut Ball – it’s being created with Unity3D, will feature a nifty approach to design (specifically how the game is laid out and the camera interacts with it). So far it’s playable, and it’s FUN already! A few more features need to be added, and then make it look pretty!

Keep it real and check back every now and then for more updates!

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New Game On it’s Way!

I can’t give out the details of what this new game will be, except that it’s for the iPhone and will be a simple, but fun app. Stay tuned and hopefully you’ll be ready to check it out soon!

The app is being done for Blakk Ice whom I have worked with in the past to produceĀ Shake Time.

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Throw some ads in there..

Now that I have a bit more time and things are calming down after the move, it’s time to throw some ads in the Shake Time app. I figure it’s something good to know about programming-wise…and who knows, maybe we’ll make a little money through it…

By the way, our new site for the iPhone apps is blakkice!

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Shake Time now free!

The iPhone/iPad app I worked on back a few months, Shake Time, is now free! Try it out and feel free to give some feedback!

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Update

Greetings fellow programmers & game enthusiasts wherever you may be! I know it’s been a while, and I’ve been extremely busy lately with work, both at the office and at home. So I just wanted to give an update as to how things are going and what I’ve been up to.

I’ve been learning a good amount of Unity3D during the last couple of months, both at work and at home. I enjoy working on side projects, and one of them happens to be in Unity. I must be honest, I’m not a fan of being taken away from writing c++, but I figure as an independent developer I should try and leverage what time I can. But at any rate, I use c# for my scripting in Unity…just puttin’ that out there.

On the c++ note, I’ve been doing some great exercises, such as one might do for practicing for an interview. I would hate for my skills to get dull and rusty. For me, there’e a special place in my heart for c++, more so than any other language, and I just cannot let it go the way of the buffalo!

One thing I hope to do soon is to throw up some more code samples…some good clean ones on a variety of things. So check back soon for those if you really care at all.

Hope all is well!
-Ray

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Shake Time in App Store!

The latest iPhone app I’ve worked on, Shake Time, made it through Apple’s review process in about a week, thankfully there were no major issues. The app can be downloaded here for .99 cents, check it out!

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Change Logger

I decided to write a small program that helps keep track of version changes easily. Check it out here.

Edit: The download now contains an installer created with InnoSetup.

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Shake Time app being submitted for approval!!

The fun little Shake Time app I announced a bit ago is being submitted for approval today. The development cycle took considerably less time this round as I am getting more familiar with Objective C and developing on the mac. Hopefully there aren’t any issues and the app will be in store soon!

Keep it real,

Ray

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Unity3D

Recently I’ve taken up learning Unity, which is a game editor/engine. There is a free version, which I am currently using and of course there are various options for paid versions which have some nice additional features. One of my current projects, See Saw, is being created with Unity3D. Also, for those who are interested in seriously developing with Unity, I stumbled upon a nice site where various prefabricated assets are sold.

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Isometric Tile Picking

Currently, I am in the middle of revamping my site. I wanted to keep everything simple and easy to maintain. Eventually, I will probably only leave the WordPress section so that everything is consistent. So I’m posting some new code in the CodeĀ Samples section starting with Isometric Tile Picking. Enjoy!

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