Here is my resume, current as of 08/01/2011.
The following is the content with contact info removed:
Targeting Game Programming Positions
- Grew, excelled, and thrived in multiple team and personal projects
- Recognized as having a knack for exploring, learning, and implementing new concepts and tech
- Well-versed in a range of computer systems, languages, and tools
EDUCATION
Game Development, Bachelor of Science August 2008 – May 2010
Full Sail University, Winter Park, Florida
GPA 3.3/4.0
GPS 100
Studies included a strong focus on C++ and specifically its use in game development. Also, heavy emphasis was put on problem solving at an individual level so as to be self-sufficient with a large variety of problems that one may encounter when developing games and applications.
PROJECT EXPERIENCE
Race To Riches, OGRE, PC September 2010 – July 2011
- Reworked entire AI system – race manager and announcer system
- Refactoring much of large code-base, optimized, redesigned much of the code structure
- Implemented real-time test feedback system
- Particle effects, Camera AI, and UI logic
Ethanol Application – Personal Side Project, iPhone January 2010 – July 2010
- Created using iPhone SDK and Google’s MapKit
- Features:
- Ethanol/Unleaded savings calculator
- Map showing gas stations with E-85 available and user’s location
- Facts screen about ethanol
Alien Antix – 3D Platformer, PC December 2009 – May 2010
- Created using C++ and Direct3D
- Worked with a team of 13 programmers, 2 artists, 1 producer
- Tech lead, ensure coding standards and conduct code reviews
- Wrote and implemented collision prototype, algorithms and BVH
- Documented system architecture with UML diagrams
- Created various visual effects using HLSL, including procedural lightning
TMNT Tactics – Isometric Turn-based Strategy, PC May 2009 – June 2009
- Created using C++ and Direct3D
- Worked with a team of 3 programmers
- Created isometric tile editor for map creation using C#
- Tech lead, responsible for coding standards, rendering, and engine development
- Wrote and implemented 2D isometric tile picking
MILITARY EXPERIENCE
Minnesota National Guard
Rank: Specialist
January 2003 – January 2009
Perfect Attendance Award
___Skills___
Vector/Matrix math
Volumetric rendering
Tool development
Collision algorithms
Multi-threading
Effects rendering
Problem Solving
Debugging
___Software___
MSVS ‘08/’10
Eclipse
AMD Render Monkey
Tortoise/Visual SVN
Alien Brain
Visual Paradigm (UML)
glslDevil
PIX
Photoshop CS4
Maya 2010
Apple’s XCode
Flash CS4
Test Track Pro
Perforce 4
___APIs___
Direct3D
DirectInput
FMOD
OpenGL
Win32
Winsock
Maya
Libnoise
iPhone SDK
Win32
OGRE
___Languages___
C/C++
C#
Objective C
HLSL
GLSL
Intel x86 Assembly
XML
Flash
Some Java
Basic HTML