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Tag Archives: c++
Update
Greetings fellow programmers & game enthusiasts wherever you may be! I know it’s been a while, and I’ve been extremely busy lately with work, both at the office and at home. So I just wanted to give an update as … Continue reading
Change Logger
I decided to write a small program that helps keep track of version changes easily. Check it out here. Edit: The download now contains an installer created with InnoSetup.
Isometric Tile Picking
Currently, I am in the middle of revamping my site. I wanted to keep everything simple and easy to maintain. Eventually, I will probably only leave the WordPress section so that everything is consistent. So I’m posting some new code … Continue reading
Data-Oriented Design
Lately I’ve been interested in optimization of game code..and the overall structure for that matter. I’ve had this nagging feeling that I don’t fully understand what I should be focusing on when it comes to creating a game that performs … Continue reading
Posted in Programming
Tagged c++, Cache Coherence, Data-Oriented, Game Development, Object-Oriented, Optimization, Programming, Tony Albrecht
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Volumetric Clouds – Part II
Hello again! These are exciting times…and things are getting crazy!! First off, I will say that I will probably not be able to make too many posts over the next five months. Starting this month (12/2009), I have entered Final … Continue reading
Posted in Projects
Tagged c++, clouds, Full Sail University, Game Development, openGL, Programming, volumetric
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Volumetric Clouds
So it’s been about a month…which means I’ve been super busy. The latest project I’ve gotten myself into has been learning about volumetric clouds. And wow has it been a lot of learning! I can’t say that I completely understand … Continue reading
Posted in Programming
Tagged c++, clouds, Marching Cubes, openGL, Programming, volumetric
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