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Tag Archives: Game Development
Progress update on “Nut Ball”
Yes, the latest-announced game I’m working on is called “Nut Ball”. It features coconuts and balls…and a table, among other things. It’s coming along quite nicely, not sure when it’ll be done yet though…work happens whenever I have the free … Continue reading
Posted in Projects
Tagged Game Development, iPhone, iPhone App, Nut Ball, Objective C, Programming, Unity3D
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New Game On it’s Way!
I can’t give out the details of what this new game will be, except that it’s for the iPhone and will be a simple, but fun app. Stay tuned and hopefully you’ll be ready to check it out soon! The … Continue reading
Posted in Projects
Tagged Blakk Ice, Game Development, iPad, iPhone App, iPhone Development, Objective C, Shake Time
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Throw some ads in there..
Now that I have a bit more time and things are calming down after the move, it’s time to throw some ads in the Shake Time app. I figure it’s something good to know about programming-wise…and who knows, maybe we’ll … Continue reading
Posted in Projects
Tagged Blakk Ice, Game Development, iPhone App, iPhone Development, iPhone Game, Shake Time
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Update
Greetings fellow programmers & game enthusiasts wherever you may be! I know it’s been a while, and I’ve been extremely busy lately with work, both at the office and at home. So I just wanted to give an update as … Continue reading
Unity3D
Recently I’ve taken up learning Unity, which is a game editor/engine. There is a free version, which I am currently using and of course there are various options for paid versions which have some nice additional features. One of my … Continue reading
Next iPhone App – Shake Shake
Greetings to all! Just putting up a quick bit on my next iPhone app that will be up in the app store. The app is a simple, fun game that utilizes the accelerometer to shake various objects. Each of the … Continue reading
Data-Oriented Design
Lately I’ve been interested in optimization of game code..and the overall structure for that matter. I’ve had this nagging feeling that I don’t fully understand what I should be focusing on when it comes to creating a game that performs … Continue reading
Posted in Programming
Tagged c++, Cache Coherence, Data-Oriented, Game Development, Object-Oriented, Optimization, Programming, Tony Albrecht
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Update
I know..I know, I’m slacking posting here! Things have been crazy the last few months..crazy but good. I can’t complain really. Got a job in Stamford, CT as a game engineer / game developer…whatever you want to label the “work” … Continue reading
Posted in About me
Tagged Game Development, Stamford CT, Tournament One, Video Game Industry
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Final Project Complete, into the Industry I go!
Well it’s been a great experience these last five months! I never could have imagined that I’d learn so much in such a little time. Honestly, I didn’t know what to expect, I wasn’t sure if I was ready. Now … Continue reading
Posted in Projects
Tagged Alien Antix, Final Project, Full Sail University, Game Development, Programming, Video Game Industry
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Volumetric Clouds – Part II
Hello again! These are exciting times…and things are getting crazy!! First off, I will say that I will probably not be able to make too many posts over the next five months. Starting this month (12/2009), I have entered Final … Continue reading
Posted in Projects
Tagged c++, clouds, Full Sail University, Game Development, openGL, Programming, volumetric
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