Tag Archives: Programming

Progress update on “Nut Ball”

Yes, the latest-announced game I’m working on is called “Nut Ball”. It features coconuts and balls…and a table, among other things. It’s coming along quite nicely, not sure when it’ll be done yet though…work happens whenever I have the free … Continue reading

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Unity3D

Recently I’ve taken up learning Unity, which is a game editor/engine. There is a free version, which I am currently using and of course there are various options for paid versions which have some nice additional features. One of my … Continue reading

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Data-Oriented Design

Lately I’ve been interested in optimization of game code..and the overall structure for that matter. I’ve had this nagging feeling that I don’t fully understand what I should be focusing on when it comes to creating a game that performs … Continue reading

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Final Project Complete, into the Industry I go!

Well it’s been a great experience these last five months! I never could have imagined that I’d learn so much in such a little time. Honestly, I didn’t know what to expect, I wasn’t sure if I was ready. Now … Continue reading

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Volumetric Clouds – Part II

Hello again! These are exciting times…and things are getting crazy!! First off, I will say that I will probably not be able to make too many posts over the next five months. Starting this month (12/2009), I have entered Final … Continue reading

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Volumetric Clouds

So it’s been about a month…which means I’ve been super busy. The latest project I’ve gotten myself into has been learning about volumetric clouds. And wow has it been a lot of learning! I can’t say that I completely understand … Continue reading

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So it begins…

Hello to all! This blog is just starting up what will hopefully be a great adventure into the realm of game development, programming, and my journey through it all. This blog is part of the website subtle-brilliance.com, which will feature … Continue reading

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