-
Latest Posts
Archives
- December 2011 (1)
- October 2011 (1)
- August 2011 (1)
- July 2011 (1)
- June 2011 (1)
- April 2011 (2)
- March 2011 (4)
- December 2010 (2)
- August 2010 (1)
- June 2010 (1)
- May 2010 (1)
- December 2009 (1)
- October 2009 (1)
- September 2009 (1)
- August 2009 (1)
Tag Archives: Programming
Progress update on “Nut Ball”
Yes, the latest-announced game I’m working on is called “Nut Ball”. It features coconuts and balls…and a table, among other things. It’s coming along quite nicely, not sure when it’ll be done yet though…work happens whenever I have the free … Continue reading
Posted in Projects
Tagged Game Development, iPhone, iPhone App, Nut Ball, Objective C, Programming, Unity3D
Leave a comment
Unity3D
Recently I’ve taken up learning Unity, which is a game editor/engine. There is a free version, which I am currently using and of course there are various options for paid versions which have some nice additional features. One of my … Continue reading
Data-Oriented Design
Lately I’ve been interested in optimization of game code..and the overall structure for that matter. I’ve had this nagging feeling that I don’t fully understand what I should be focusing on when it comes to creating a game that performs … Continue reading
Posted in Programming
Tagged c++, Cache Coherence, Data-Oriented, Game Development, Object-Oriented, Optimization, Programming, Tony Albrecht
Leave a comment
Final Project Complete, into the Industry I go!
Well it’s been a great experience these last five months! I never could have imagined that I’d learn so much in such a little time. Honestly, I didn’t know what to expect, I wasn’t sure if I was ready. Now … Continue reading
Posted in Projects
Tagged Alien Antix, Final Project, Full Sail University, Game Development, Programming, Video Game Industry
Leave a comment
Volumetric Clouds – Part II
Hello again! These are exciting times…and things are getting crazy!! First off, I will say that I will probably not be able to make too many posts over the next five months. Starting this month (12/2009), I have entered Final … Continue reading
Posted in Projects
Tagged c++, clouds, Full Sail University, Game Development, openGL, Programming, volumetric
2 Comments
Volumetric Clouds
So it’s been about a month…which means I’ve been super busy. The latest project I’ve gotten myself into has been learning about volumetric clouds. And wow has it been a lot of learning! I can’t say that I completely understand … Continue reading
Posted in Programming
Tagged c++, clouds, Marching Cubes, openGL, Programming, volumetric
Leave a comment
So it begins…
Hello to all! This blog is just starting up what will hopefully be a great adventure into the realm of game development, programming, and my journey through it all. This blog is part of the website subtle-brilliance.com, which will feature … Continue reading